Saying stuff like: I didnt choice to be like this, socity made me like this, i cant help myself. They believe they need to "fix" the world.Īnd the few who admit there evil useally play the victem: How many people do you know that can admit there wrong? Jesus himself was hated by the church of his time. People are eager to put words in the all-fathers mouth.Īfter all if the all-father say it, who are you to question it. Many acts of evil have been done in the name of religion. Not to mention all those "holy" men from now dead religions. Do you just imagine all the language of their class suddenly fits evil definitions? Crusade's come to mind. Some other races get their own amusing tricks (Elven archers with Modern Warfare training are scary, for example), but Humans get a lot of all-around small bonuses and synergies that add up if you're going down the Dread route.Originally posted by havok:Honestly I've always wondered about the synergy of theocrats and evil in general. You can play a momentum game, locking down territory and resources. However, one later upgrade that Humans get, is that their Builders can build heavily discounted Outposts/Roads/Fortresses note that when you build a new City on a Fortress, that city gets a free wall of the appropriate type. Really, your main weakness is that you don't get any "move bonuses" on the strategic map you don't get bonuses to move through mountains (like Dwarves), Forests (like Elves/Halflings), Swamps (like Goblins), etc. Two of the better Dreadnought upgrades boost Armored Units, making them defend better, and cheaper. With Mariner, Fast Embark, and eventual ability to research the Sabotage ability, they can become discount naval frogmen of a sort.Īlmost every Human unit has the Armored trait (except Civic Guard or Priests). Human Priests provide healing via Bestow Iron Heart, and Spirit Damage although Spirit damage doesn't help against Machines, it does help quite handily against Undead/Necromancers (especially since Necromancers can negate weaknesses to Fire by building an Embalmer's Guild).Ĭivic Guard are fun to spam early on, due to getting Volunteer (you can have two Guards for the upkeep of one other Militia equivalent). Personally, I feel that Human Dreadnoughts are a solid way to start off, for the following reasons:
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